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Thursday, 26 April 2012

World of MMO Craft



“World of MMO Craft”





The line between the real world and the virtual world has blurred. Perhaps once upon a time we could easily demarcate between fact and fiction, life and games, but online games now challenge the barriers that might have once been solid. The virtual world, though intangible, is now quite real and gaining importance in mainstream techno-culture. The median age of online gamers ranges from mid-twenties to early thirties; these games are not just for kids! The abbreviation MMOG stands for Massively Multiplayer Online ( Game ) and one of the most played and established of the kind for the 21st century is World of Warcraft created by Blizzard Entertainment. Focusing on the history, development and process of the creation of several blockbusters which form the ground rules of the genre, we are exploring the artificial realm for virtual gamers. Through analysing the experience and the purpose that a user finds in these virtual worlds, I will explain what makes one MMORPG good in terms of what users would come to expect from an MMO game in the current technological stage.

The very first computer games, before the home computer revolution took place, were created on expensive computer systems called mainframes; most of those early games were created in universities as programming projects. These mainframe systems were perfect for generating statistical information, but unfortunately they had very limited graphical output and in many cases they would only display text-based characters. The initial games were text-based adventure games and it wasn’t long before they were given a basic level of multiplayer functionality. Many of these adventure games were based on fantasy role-playing games such as Dungeons and Dragons. These computer games were named MUD, which is an abbreviation of multi-user dungeon. The multiplayer aspect of these games was basic by today’s standards and was limited by the internet speed to sending email messages and chatting within the game.

The main factor that requires users to play MMOs is constant internet connection and the process of communicating with other machines over a telephone line was still problematic. It was expensive and unreliable. After the introduction of the World Wide Web and the graphical bowser, the speeds of modems began to increase allowing for a much better online experience. These advances led to a technology and services boom. A number of telephone and computer-based companies began offering easy access to the Internet, one of which was a company called America Online (AOL). Most of AOL’s competitors provided a simple dial-up connection whereby the user would then use a browser to search the Internet for content. AOL provided it all within the same program which contained items such as websites, forum boards, chat rooms, and most importantly games. There was something special included together with all the single player games; it released the first graphical MMO called Neverwinter Nights in 1991.



Neverwinter Nights” (AOL) screenshot: (Source: mmohuts.com, 2009)